VEHICLES

Cars, trucks, and boats — real parts, real repairs, real risk of losing it all in a ditch.

Nothing Runs On Its Own

A vehicle on this server isn't a spawn-menu convenience — it's a real, breakable object sitting somewhere in the world, usually stripped down to a bare frame by the time you find it. Getting one running is a project, and keeping it running is a second one.

Armed survivors with a Humvee, hostage kneeling nearby
Whoever holds the vehicle usually holds the situation.

Parts & Repair

Every vehicle is built from real, individual parts — wheels, battery, spark plugs, radiator, and more — each with its own condition, each of which can be found separately, swapped out, and lost if you're not careful unbolting them. A vehicle missing even one critical part simply won't start, no matter how much fuel is in the tank.

FuelBurns in real time, siphoned or poured in by hand
Battery & Spark PlugsRequired to start, degrade with use
WheelsCan be shot out or worn through individually
ConditionParts and paint both track wear and damage
A crashed military helicopter with survivors nearby
Whatever put this here didn't ask permission first.

The Expansion Fleet

On top of everything vanilla already puts on the map, Expansion adds a real spread of new vehicles, all breakable and repairable by the same rules as everything else. Nothing here spawns pristine.

Helicopters

The MH-6 Little Bird, the Merlin, the UH1H, and the Gyrocopter — long-awaited additions that turn Chernarus into something you can cross in minutes instead of hours, if you can keep one fueled and in one piece.

Ground

The Vodnik brings a military-grade off-roader into the mix, alongside a working Tractor for anyone who'd rather haul than fight.

Boats

Utility and Zodiac boats extend what's on the water beyond vanilla's own fleet, fitting the same coastal and river routes.

On The Water

Boats open up the coastline and the rivers as routes nobody on foot is watching — useful for slipping past a contested town, or for reaching loot that's otherwise a long, exposed walk. They break down and take damage the same as anything with wheels.

Losing One

There's no insurance and no recovery button. A vehicle left unattended, flipped in a ditch, or simply found by someone else is just gone. Park it somewhere defensible, or don't expect it to still be there.

The Ledger keeps boats and fuel moving on the coastal trade route out of Chernogorsk. Whoever you end up working for, a working vehicle is never just transportation out here. Read the story →