Nothing Runs On Its Own
A vehicle on this server isn't a spawn-menu convenience — it's a real, breakable object sitting somewhere in the world, usually stripped down to a bare frame by the time you find it. Getting one running is a project, and keeping it running is a second one.
Parts & Repair
Every vehicle is built from real, individual parts — wheels, battery, spark plugs, radiator, and more — each with its own condition, each of which can be found separately, swapped out, and lost if you're not careful unbolting them. A vehicle missing even one critical part simply won't start, no matter how much fuel is in the tank.
The Expansion Fleet
On top of everything vanilla already puts on the map, Expansion adds a real spread of new vehicles, all breakable and repairable by the same rules as everything else. Nothing here spawns pristine.
Helicopters
The MH-6 Little Bird, the Merlin, the UH1H, and the Gyrocopter — long-awaited additions that turn Chernarus into something you can cross in minutes instead of hours, if you can keep one fueled and in one piece.
Ground
The Vodnik brings a military-grade off-roader into the mix, alongside a working Tractor for anyone who'd rather haul than fight.
Boats
Utility and Zodiac boats extend what's on the water beyond vanilla's own fleet, fitting the same coastal and river routes.
On The Water
Boats open up the coastline and the rivers as routes nobody on foot is watching — useful for slipping past a contested town, or for reaching loot that's otherwise a long, exposed walk. They break down and take damage the same as anything with wheels.
Losing One
There's no insurance and no recovery button. A vehicle left unattended, flipped in a ditch, or simply found by someone else is just gone. Park it somewhere defensible, or don't expect it to still be there.
The Ledger keeps boats and fuel moving on the coastal trade route out of Chernogorsk. Whoever you end up working for, a working vehicle is never just transportation out here. Read the story →