Nothing Is Handed To You
There's no shop, no starter kit, and no spawn menu. Every item on your character came from a building someone walked into, a body someone looted, or a container someone dug through — and the moment you die, all of it stays on the ground exactly where you fell for the next person to take.
Where Gear Comes From
Residential & Industrial
Civilian houses, sheds, and small industrial buildings are the low end of the loot table — food, basic clothing, tools, and the occasional improvised weapon. It's common, it's everywhere, and it's how most runs start.
Police & Fire Stations
A step up: better medical supplies, sidearms, and ammunition. Still contested, but survivable to check alone if you're careful.
Military Bases & Camps
Rifles, attachments, plate carriers, and the gear worth dying over. This is also where other players are most likely to be waiting for exactly that reason.
Weapon Condition & Maintenance
A firearm you pull out of the dirt isn't guaranteed to fire reliably. Condition runs from pristine down to ruined, and it affects both reliability and how much a repair kit or cleaning kit can bring it back. Ammunition matters too — the wrong caliber is just dead weight in your pack.
Carrying It All
Inventory space is real and finite — a backpack, your clothing's own pockets, and nothing more. Bigger packs exist, but every one is a real object someone has to find first, and every item you're not wearing takes up room you could've used for food, meds, or ammo. There's no bank, no stash tab — if you want to keep something safe, you bury it, hide it, or guard it.
Some of the best gear on this map isn't lying around waiting to be found — it's earned. All three factions pay in real weapons and real currency for real work. Read the story →