Real Sides, No Forced Hand
There are three real factions on this server, and joining one genuinely changes who trusts you and what work you get offered. What's still entirely unscripted is everything else — every alliance outside those three, every rivalry, every betrayal, exists because real players built it, and can fall apart because real players broke it. Trust is most of the game either way.
Voice & Proximity
Talk is proximity-based — if someone's close enough to hear you, they're close enough to matter. That cuts both ways: you can talk your way out of a bad situation, or give away exactly where you are to someone who was already listening.
Combat Is Personal
Gunfights and knife fights alike happen at real, close range more often than not — a hallway, a stairwell, a doorway. There's no lock-on, no assist. Whoever aims better and stays calmer wins.
Ground Rules For Playing With Others
- KOS is allowed — it's a legitimate part of the game here.
- Combat logging to dodge a fight or a robbery isn't. Disconnecting mid-engagement gets you banned.
- Handcuffs, hostages, and robbery at gunpoint are all real, intended mechanics. Use them, or watch out for them.
- Voice and text harassment outside the bounds of in-character roleplay isn't tolerated — take real disputes to Discord.