PLAYERS

Every other survivor is a real decision — ally, victim, or witness. Three real factions exist, but nothing forces you into one.

Real Sides, No Forced Hand

There are three real factions on this server, and joining one genuinely changes who trusts you and what work you get offered. What's still entirely unscripted is everything else — every alliance outside those three, every rivalry, every betrayal, exists because real players built it, and can fall apart because real players broke it. Trust is most of the game either way.

Masked players holding a hostage at gunpoint
Nobody scripted this stand-off. Someone chose it.

Voice & Proximity

Talk is proximity-based — if someone's close enough to hear you, they're close enough to matter. That cuts both ways: you can talk your way out of a bad situation, or give away exactly where you are to someone who was already listening.

Gunfights and knife fights alike happen at real, close range more often than not — a hallway, a stairwell, a doorway. There's no lock-on, no assist. Whoever aims better and stays calmer wins.

A firefight in an indoor tiled hallway
Close quarters, real aim, no second chances.

Ground Rules For Playing With Others